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MatheMUSEments
Tilt-A-Whirl Chaos
By Ivars Peterson
Muse, May/June 2001, p. 34.
Much of the fun of an amusement park ride is its
stomach-churning, mind-jangling unpredictability.
The Tilt-A-Whirl, for example, spins its passengers
in one direction, then another. The ride's cars
sometimes hesitate between moves and at other times
swing suddenly from one motion to another. You never
know what to expect next.
These surprising movements arise from a simple
geometry. A rider sits in one of seven cars, each
mounted on a circular platform and free to pivot
about the center of the platform. The platforms,
in turn, move at a constant speed along a track
with three identical hills, which tilt the platforms.
So the platform movements are perfectly regular,
but the cars whirl around on their own quite
unpredictably.
The only thing that a Tilt-A-Whirl operator can
adjust is the speed at which the platforms travel
around the track. When the platforms move at very
low speeds, each car completes one backward turn as
its platform goes over a hill. At high speeds, a car
gets slammed to its platform's outer edge and stays
in that position. In either case, the motion is
predictable. It's only at speeds somewhere in between
these extremes that a car's motion becomes complicated
and unpredictable. So it's important for a Tilt-A-Whirl
operator to make sure the ride runs at the proper
speed, about 6.5 revolutions per minute.
At just the right speed, it becomes nearly impossible
to predict exactly what will happen from one moment to
the next during a ride, or from one ride to the next.
Because a car's motion depends on the weight of its
passengers and where they are sitting, the thrills and
chills are different each trip.
Do you like the Tilt-A-Whirl? You can find similar
thrills at the amusement park by looking for rides with
cars that are free to rotate or shift back and forth as
they follow a fixed track.
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